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Come on Baby Light my Fire! Zoom

Come on Baby Light my Fire!


07.14.2010 4:48 AM PST

Audio Post

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Podcast 4/19/10 test


Tags: #podcast 
07.14.2010 4:35 AM PST

Photo Post

test Zoom

test


07.14.2010 4:31 AM PST

Text Post

Name Tuneage
Location Worldwide
First Post February 2008

Tuneage has been expanding musical horizons ever since it was founded by Bill and Richard back in 2008 after the two realized they shared similar tastes in music. Today, the site and its 11 contributors focus on sharing good music whether old or new, and attracts a wide-reaching global audience of music lovers. Bonus Fact: Richard met Heather through Tuneage, and the two are now married!

Also check out…

The Tee-Shirt Project
He’s posting every t-shirt he owns, one per day, and asking the public to vote on whether he keeps it or trashes it.

If I Were a Hoarder
A compendium of intriguing detritus, irresistible bargains, and wondrous objects that are often hoarded by hoarders.

Everyone is Gay
Advice from two girls who like girls on sexuality, gender, dating, love, and dressing up like Super Woman.

Until next time!


07.14.2010 4:27 AM PST

Text Post

This work is *mostly* complete.

Update: This work is complete, however not all of the Halo 3 career stats have finished copying yet. Your stats are not lost and we are not doing any type of stats reset. Your complete Halo 3 career history will return in the next day or so. You may also experience brief periods of stats on Bungie.net returning a message about maintenance mode. Sorry for the inconvenience.

Hi all,

We hope you enjoyed yesterday’s in-game heat wave, but it’s come to a close now that you guys have totally dephlogisticated the server farm. So thoroughly, in fact, that we’re going to retire our dear old Halo 3 servers today and move the game onto the brand spankin’ new Reach-generation servers (well, the ones you got to pound on during the Beta.) During this migration, we’re going to take the file share offline, and new stats won’t show up until we’re done (but will show up eventually.) There aren’t any new features tied to this work (nor will any old ones go away), but just like the way that Halo 2 lived out its retirement years in a quiet corner of the Halo 3 servers, we’re going to give Halo 3 and ODST’s backend features a chance to settle into their new digs on our fresh hardware that’s so powerful it won’t bat an eye at the extra load. The alternative would have us be like a slug leaving a slime trail of old servers in our wake as we push forward into the territory of new games, and while it’s true that most things do go better with slime, we’ve found from experience that servers are that rare exception.

This work will start in the next hour or so, and will continue throughout the afternoon.


07.14.2010 2:30 AM PST

Text Post

Dephlogistication: Complete


Posted by runningturtle at 7/8/2010 10:14 AM PDT

sawnose writes:

This work is *mostly* complete.

Update: This work is complete, however not all of the Halo 3 career stats have finished copying yet. Your stats are not lost and we are not doing any type of stats reset. Your complete Halo 3 career history will return in the next day or so. You may also experience brief periods of stats on Bungie.net returning a message about maintenance mode. Sorry for the inconvenience.

Hi all,

We hope you enjoyed yesterday’s in-game heat wave, but it’s come to a close now that you guys have totally dephlogisticated the server farm. So thoroughly, in fact, that we’re going to retire our dear old Halo 3 servers today and move the game onto the brand spankin’ new Reach-generation servers (well, the ones you got to pound on during the Beta.) During this migration, we’re going to take the file share offline, and new stats won’t show up until we’re done (but will show up eventually.) There aren’t any new features tied to this work (nor will any old ones go away), but just like the way that Halo 2 lived out its retirement years in a quiet corner of the Halo 3 servers, we’re going to give Halo 3 and ODST’s backend features a chance to settle into their new digs on our fresh hardware that’s so powerful it won’t bat an eye at the extra load. The alternative would have us be like a slug leaving a slime trail of old servers in our wake as we push forward into the territory of new games, and while it’s true that most things do go better with slime, we’ve found from experience that servers are that rare exception.

This work will start in the next hour or so, and will continue throughout the afternoon.


07.08.2010 10:14 AM PST

Vid Post


cvnzcnvnn


03.11.2010 6:26 PM PST

Chat Post

test

  • b: hello.
  • C: hey there.
  • b: dfgadfsga asdfg dsfg ag as adsfg sadgasd gasdfg sadg a gsdgasd ghsadkgh hdskgh dska ghsadgh jasdgg ads gasd gags adsg sadg ags das g gag dsg gasg sdg gsag asdg fadsg dfshdsfh sfh hf sdf hfdsfhdfshdfshdfshdsf sdfhsdfhdfshsdh
  • C: ???

03.05.2010 10:11 PM PST

Link Post

test

testing description ……………… sdgdfsklgj dfkjg dkjfsg kjdfgh kjdf gkjdf sgklsdf gkj dsfkljgh lkdsjg hkjdfsh kjdgh kjsdh gkjdshf gkjd fhg kjdh fg kjdh sgkjdhfsgkj hdsfg hkdfjsldghkjgdshgkldh


03.05.2010 10:06 PM PST

Audio Post

[Flash 9 is required to listen to audio.]

test


03.05.2010 10:06 PM PST

Vid Post


The Halo: Reach multiplayer beta madness doesnt drop into Xbox LIVE until May 3rd, 2010, but youre gonna need to be up to speed before you get your boots in the mud. Check out the world premiere footage of the Reachs multiplayer Alpha in action and get a glimpse at whats on tap for the upcoming public Beta. You can take it for a test spin yourself in May using your copy of Halo 3: ODST to gain access.


03.05.2010 9:23 PM PST

Text Post
Halo: Reach Dev Blog

steve cotton is working on one of the craziest things ever in a halo game.


Tags: #Community #Halo: Reach #Text 
02.26.2010 3:34 PM PST

Photo Post
Halo: Reach Dev Blog


Holy crap. This is when the magic happens. I wish I could show you what amazing new thing we have on screen tonight.
-Marcus
Zoom

Holy crap. This is when the magic happens. I wish I could show you what amazing new thing we have on screen tonight.

-Marcus


Tags: #Community #Halo: Reach #Photo 
02.22.2010 10:30 PM PST

Photo Post
Halo: Reach Dev Blog


Yes, the alpha is done, and everything is getting better day by day. Why else would I be working on a sunny Saturday afternoon. :) The actual MP beta that we release to the public is undergoing massive improvements!
-Marcus
Zoom

Yes, the alpha is done, and everything is getting better day by day. Why else would I be working on a sunny Saturday afternoon. :) The actual MP beta that we release to the public is undergoing massive improvements!

-Marcus


Tags: #Community #Halo: Reach #Photo 
02.20.2010 6:01 PM PST

Quote Post
Halo: Reach Dev Blog

We recently cut our first Alpha Release Candidate. The huge amount of work that the team put into this build has resulted in an RC that fixes the overwhelming majority of game breaking issues. Issues like crashes, networking bugs, and glaring graphical glitches have been identified, targeted, and resolved. That means significant parts of Halo: Reach’s multiplayer are now that much closer to our extremely high “shippable” quality bar.

Now that we have an RC build cut, we’ll spend some time running it through an intensive test cycle, fixing any other Pri 1 issues that come up and generating additional RCs as needed before we release the Alpha for certification. To put this in a little bit of perspective, less than a month ago there were over a thousand bugs flagged as “fix-by Alpha.” We’ve burned through those in a gargantuan “bug smash” effort to make sure we ship the Reach Alpha in the most polished and stable state possible.

Milestones like Alpha have a huge galvanizing effect across the entire team. Art, Animation, Engineering and Design have all made enormous strides as we prepare to let the outside world get their hands on the game for the first time. Some genuinely new, crazy, and fun multiplayer stuff has come together to make this a really great milestone. The Alpha testers are in for some surprises.

In a few weeks we’ll release the Alpha to a small population. It’s a great opportunity for us to iron out the wrinkles with a smaller scale audience (thousands as opposed to millions). Using their feedback, we’ll build a better Beta. Which we’ll share with you on May 3rd!

Joe


Tags: #Community #Halo: Reach #Quote 
02.17.2010 8:54 PM PST

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